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Edit

Editing an Orbiter allows you to refine an existing instrument without creating a new one.

Video: Editing an Orbiter

What can be edited

An Orbiter can be updated after release. You can edit:

  • Orbiter image
  • Orbital name (where allowed)
  • Preview Audio and Entangled World (for testing)
  • Panel design per dimension
  • Engine mappings per dimension
  • Collaboration and visibility settings

Dimension awareness

Most Orbiter parameters are dimension-specific.

When editing, always check each dimension (1, 2, and 3) and verify:

  • Panel styling is correct
  • Engine mappings behave as expected

Copy / paste can be used for panel styling, but engine settings must be adjusted per dimension.

Iteration workflow

Orbiters are designed to be iterated.

You can:

  • Test changes with different Audios
  • Preview behavior in different Entangled Worlds
  • Refine mappings gradually

Saving and publishing changes

Your edits save themselves. A couple of seconds after you stop changing something, the Orbiter's draft is saved for you — there is no save button to remember.

The small disk icon at the top of the page shows where that has got to, and its dot changes colour as it goes: unsaved changes, saving, saved, or couldn't save. Hover it to read the current state. You can also click it to save straight away instead of waiting.

Saving only ever updates your draft. Anyone listening to your Orbiter keeps hearing the version you last published, so you can experiment freely.

When you are ready for your changes to reach everyone, press Release Orbiter. That step is always yours to take.

Images are the exception: a cover you upload is applied when you choose it, not by autosave.