Edit
Work in progress
This section is under active development and may change.
Editing an Orbiter allows you to refine an existing instrument without creating a new one.
Video: Editing an Orbiter
What can be edited
An Orbiter can be updated after release. You can edit:
- Orbiter image
- Orbital name (where allowed)
- Preview Audio and Entangled World (for testing)
- Panel design per dimension
- Engine mappings per dimension
- Collaboration and visibility settings
Dimension awareness
Most Orbiter parameters are dimension-specific.
When editing, always check each dimension (1, 2, and 3) and verify:
- Panel styling is correct
- Engine mappings behave as expected
Copy / paste can be used for panel styling, but engine settings must be adjusted per dimension.
Iteration workflow
Orbiters are designed to be iterated.
You can:
- Test changes with different Audios
- Preview behavior in different Entangled Worlds
- Refine mappings gradually
Save and publish changes
Save drafts while experimenting.
Publish changes when you are ready for them to apply to the public Orbiter.