Sync
Sync lets Orbiters play together on one shared tempo — several Orbiters on the same screen, or
Orbiters opened by different people in the same session. Turn it on and they lock to the same beat;
change the tempo from any one of them and the others follow.
Turning Sync on
Each Orbiter has a SYNC button.
- Turn SYNC on to join the shared tempo.
- The badge next to SYNC shows how many are playing together.
- Turn SYNC off and the Orbiter goes back to playing on its own.
Who sets the tempo follows one simple rule:
- The first Orbiter to turn SYNC on starts the session at its own tempo.
- Anyone who syncs after that adopts the tempo that's already going — you don't have to match
it by hand, and joining never pushes your speed onto everyone else. - Turning SYNC off keeps your current tempo: the Orbiter carries on at the speed it was just
playing — it never jumps back to an older value. From there the tempo is yours again.
Every player has a tempo
The BPM number on each Orbiter is that player's tempo. What it means depends on SYNC:
- Synced — the number is the shared tempo, one master clock for everyone. Set it any way —
type a new BPM, use the speed control on a synced Orbiter, or send MIDI — and every synced
Orbiter follows. - Not synced — the number is that player's own tempo. Change it and only that Orbiter
re-speeds (with Warp on you hear it stretch, like a pitch fader); it never moves the shared tempo
or any other player. - The change holds: a tempo only moves when you deliberately change it. Loading another Orbiter
into the session never changes a tempo that's already playing.
Warp — follow the tempo, or play free
Each Orbiter has a Warp switch (on by default), in the Playback panel.
Warp means follow the tempo — whichever tempo the player is on:
- Warp on — the Orbiter stretches to its tempo: the shared one when synced, its own BPM
number when not. So even unsynced, the BPM number is a real speed control — turn it and the
audio follows. - Warp off — the Orbiter plays at its natural recorded speed, ignoring any tempo. Use this
when you want one sound to run free.
| Your Orbiter | What you hear |
|---|---|
| SYNC off · Warp on | Follows its own BPM number — change it and the audio stretches |
| SYNC off · Warp off | Plays at its natural recorded speed |
| SYNC on · Warp on | Follows the shared tempo — stretched to lock with everyone |
| SYNC on · Warp off | Stays in the session but plays at its natural speed |
Launch grid — start and jump on the bar
Next to SYNC, each Orbiter has a launch grid picker (None by default). Pick a grid — 1 bar,
4 bars… — and that player's starts and jumps land on the beat:
- Play comes in on a bar line: a synced player waits for the next shared bar (you see the
countdown), an unsynced player (Warp on) starts right on its own nearest bar line. - Moving the playhead while playing doesn't jump immediately — it waits and lands on the next
bar, so the groove never stumbles. The countdown shows when. - The grid is per player: each Orbiter keeps its own. To set several at once, focus them
together and pick a grid — every focused player adopts it. - Set it to None and everything is immediate again.
Speed vs pitch
The Orbiter's speed control can work in two ways, and the monitor shows which unit is active:
- Speed (%) — changes the tempo as a straight percentage. +10% means 10% faster.
- Pitch (semitones, st) — changes speed in musical steps, like transposing a note. Semitones move
the speed more steeply than a percentage, so a small move can change the BPM a lot (one octave up is
twice the speed).
If a speed change feels bigger than you expected, check the monitor — you're likely in a pitch
(semitone) mode rather than a speed (%) mode.
Same screen vs different people
- Same screen — several Orbiters open together lock with no setup; just turn SYNC on.
- Different people / windows — joining the same room lets everyone share one tempo across
devices. Turn SYNC on after joining and you adopt the room's tempo.